Portfolio

Products, research, and interactive pieces built to make invisible problems visible.

A mix of research platforms, narrative experiments, and visual systems that map semantic drift and operating model failure modes.

Research & Platforms

Flagship research and product work.

Research Artifacts

Analyses and visual reports from the BTA lab.

Graphic Narratives & Interactive Pieces

Visual systems and narrative experiments.

Interactive Deck

The Platform Plateau

Successful platforms don't fail. They plateau, and the standard fix (treat it like a product) is exactly what keeps them stuck. A 20-slide interactive deck built on Ashby's Law, the Limits to Growth systems archetype, and a test for which teams were never going to be customers at all.

Interactive Deck · Platform Engineering
Visual System

Territory Morphologies

Particle animations as a visual language for system state. Fifteen domains, multiple conditions. The shape is the signal.

Visual System · Platform Engineering
Live

The Natural History of Organizations

A museum of living systems. Thirteen interactive exhibits that use nature as a lens to observe organizational patterns: forests, weather, rivers, heat, constellations, geology, mycelium, snowflakes, and evolution.

Interactive · Canvas Exhibits
Live

100 Stars

The org chart is a photograph. This is the game film. An interactive topology of how engineers actually work — mapped across four lenses: team, tool, role, and stack. Built on real Kubernetes contributor data.

Interactive · Org Topology
Live

Organizational Observatory

A 70-person fictional engineering org rendered through five lenses: artifacts, structure, language health, ecology, and intervention. The signal is already in the data. Three.js point cloud with parametric models, cross-team dependency chords, and guided tour.

Interactive · Org Visualization
Interactive Deck

Need Model to Make Plan

Reference architectures show the parts at rest. Every failure is a verb, and none are on the page. A 22-slide interactive deck on the six shapes every outage takes, the generation chain linking them, and why the best engineers are consulting a rehearsal the rest of us never built.

Interactive Deck · Systems Thinking
Interactive Article

Demand Intelligence

The Moneyball move nobody in program management is making. Four analytical frames that turn Jira exports into a demand forecast — velocity, skill signal, historical trend, and team configuration.

Interactive Article • Program Management
Interactive Essay

Spiders and Rubber Bands

Two metaphors for staying sensitive as systems scale: the spiderweb as attention surface, the rubber band ball as accumulated pressure. An interactive essay on sensory debt and signal discipline across AIOps, product, and security.

Interactive Essay • Observability
Interactive

BDIA Concept Map

Thirty-seven data architecture concepts mapped by pace layer, coupling, and failure mode. An orrery for thinking through system design decisions — each concept surfaces the trade-off it forces.

Interactive • Data Architecture
Toolkit

Coherence by Design

Four frameworks for navigating organizational transformation: diagnostic lenses, pace layers, risk patterns, and the path forward. An interactive toolkit for practitioners managing the tension between autonomy and coherence.

Interactive • Transformation
Graphic Narrative

Lazy AI: People Have Codes

Your customers aren't personas. They're characters with codes — forged by experience, invisible from the outside, and governing every decision they make about your product.

Graphic Narrative
Graphic Narrative

The Unreliable Narrator

A scroll-based narrative experience demonstrating how engineering artifacts act as unreliable narrators — producing confidence without shared reality.

Graphic Narrative
Interactive

The Unscouted Variable

What sports analytics revolutions reveal about the metric nobody's tracking in software engineering.

Interactive
Interactive

Platform Ontology

An interactive ontology map of platform concepts and their relationships, built to make semantic alignment visible.

Interactive • Ontology
Interactive

The Map Is Not the Territory

An interactive scrollytelling guide to how modern applications and platforms come together.

Interactive
Interactive Essay

The Execution Threshold

Three agent modes — Assist, Propose, Execute — and the infrastructure requirements that separate them. A practitioner framework for where to extend trust to autonomous systems.

Framework • Agents
Interactive

Agent Capability Heatmap

29 platform capabilities. Three agent modes. One question: is your documentation clear enough for agents to act safely? An interactive assessment tool with the Wall-E / EVE / Captain framework.

Interactive • Assessment
Interactive

Context Collapse

How shared understanding deteriorates across teams — and the structural patterns that accelerate it.

Interactive
Interactive

Failure Modes

Interactive animated patterns of semantic drift — how small definition gaps compound into systemic failure.

Interactive • Animation
Interactive Essay

Color Theory

An interactive exploration of how color shapes meaning, mood, and attention in digital experiences, turning palette choices into design decisions you can reason about.

Interactive • Design Systems
Just for Fun

Particle Language

A side experiment, not a deliverable: one shared particle-physics swarm reused as a visual vocabulary for drift, alignment, and coordination overhead. Comes with an open playground where every shape, palette, and slider is exposed.

Interactive • Visual Experiment

Want to see experiments and work-in-progress?

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